pohung chen
san francisco, california

Current Work
Working on Cozmo at Anki. Cozmo is a real-life robotic companion filled with personality eager to play games with you.
Past Work
Worked on UI/frontend code for Anki OVERDRIVE, real-life robotic battle/race cars for iOS and Android.
Game design and software engineering for physical tabletop toys using the iPad. I worked on Tangram, Numbers, and some internal prototypes. You can get Osmo at playosmo.com or in Apple Retail Stores.
Leap Motion
Software engineering and interaction design at Leap Motion. Worked on futuristic 3D interfaces for games, digital art, and virtual reality hardware.
A first-person puzzle game that challenges the player to use 3D perspective tricks to solve 2D platforming puzzles.

Featured in the Independent Games Festival in 2013. Press coverage include PC Gamer, GameSpot, EuroGamer, Destructoid, and The Verge. A few prominent youtubers did videos of Perspective, including Lewis and Simon from the Yogscast.

You can download Perspective for free here.
An experimental narrative action game called Nous. It was a student showcase winner at the Independent Games Festival in 2012 and named #2 top free PC game of 2011 by PC Gamer (we lost to Team Fortress 2 cry emoji).
Audio-reactive Visualizations
I made small audio-reactive visual sketches in my spare time. I don't have all my experiments in one place yet, but sometimes I post videos of my sketches on vine.
Microsoft Game Studios
Analytics and cloud services for games on Microsoft game platforms (XBOX 360, Windows).
Raspy Hill
Raspy Hill
A short survival horror game made in 48 hours for MolyJam 2013. Markiplier seemed to really enjoy it.