Pohung Chen
Living in 東京 (Tokyo)
Raised in California
Born in 臺灣 (Taiwan)

Google Zoo Tokyo
Google Zoo Tokyo
Bringing novel Google tech to the Asia-Pacific region by working with internal product teams and external partners.
Google Daydream
Google Daydream
Worked on unannounced XR technology at Google.
Google Daydream - Mirage Solo Experimental Features
Created passthrough AR features for the Mirage Solo headset, transforming Daydream's first 6-DoF wireless, standalone VR headset into a standalone XR headset capable of doing VR, AR and everything in-between.
Worked on Cozmo at Anki. Cozmo is a cute real-life robotic companion who can't wait to play games with you.
Worked on UI/frontend code for Anki OVERDRIVE, real-life robotic battle race cars for iOS and Android.
Made digital/physical hybrid tabletop games powered by computer vision.
Leap Motion
Hand tracking/motion controls. Novel user interfaces for 3D applications, games, VR.
Created a first-person puzzle game that challenges the player to use 3D perspective tricks to solve 2D platforming puzzles. Featured in the Independent Games Festival in 2013, PC Gamer, GameSpot, EuroGamer, Destructoid, The Verge, and the Yogscast.
An experimental narrative action game called Nous. It was a student showcase winner at the Independent Games Festival in 2012 and named #2 top free PC game of 2011 by PC Gamer.
Microsoft Game Studios
Analytics and cloud services for games on Microsoft game platforms (XBOX 360, Windows).